See my github for more.
- Ungroup 2019- | 2 people | Custom Engine C++
- Inhabitable 2020 | 3 people | Unity C#
- Cnake 2020 | Solo | C
- Mimic 2020 | 2 people | PICO-8 Lua
- Blocklife 2011 | solo | Java
- Rasterizer 2020 | 2 people | C++
- Pico March 2020 | solo | Lua
- Jaragayt 2020 | solo | OpenGL C++
- Hisho 2020 | solo | C
- Pico Workshop 2020 | solo | PICO-8 Lua
A multiplayer action game about temporary alliances.
Made with a custom engine for learning purposes.
Written in C++11 using the SFML framework.
You and your Sun have been chilling for eons, but pests have started showing up trying to infest you.
Made in three days for Ludum Dare 46.
Won 38th in Humor and 68th in Fun from about 5000 sumbmissions!
Terminal rendered snake which uses my custom memory allocator Hisho
A puzzle game where you can transform into animals by mimicking their movement. Play here!
A "cellular automaton" game based on John Conway's Game of Life.
Instead of starting with a small number of fixed rules, rules are created dynamically by the player during the game.
A simple software rasterizer written for learning purposes.
It takes a GEO file and outputs a projection with text straight in the terminal.
Raymarching in pico 8?
Implementations of 3D math problems for practice. For example line and triangle interception.
A custom memory allocator written in C for learning purposes and used in Cnake.
Designed and taught a 2 week game development workshop to teenagers in Armenia at Tumo.